Tokyo, Japan – September 12, 2026 – The venerable samurai action-adventure series Onimusha has made a triumphant return to the top of Japan’s video game sales charts. Onimusha: Way of the Sword, a modern reimagining of the PlayStation 2 classic, has debuted at the coveted number one spot for the PlayStation 5, with an impressive 76,530 units sold during the week of August 31 to September 6. Furthermore, a version tailored for the upcoming Nintendo Switch 2 also performed strongly, securing the third position with 19,499 copies sold, underscoring the franchise’s broad appeal across different gaming platforms.
This dual success highlights a potent blend of enduring fan loyalty and the allure of a beloved franchise reimagined for current and next-generation hardware. Capcom’s decision to revive the Onimusha IP appears to have struck a resonant chord with Japanese gamers, eager to revisit the thrilling combat and intricate narratives that defined the series. The strong performance of both the PS5 and Switch 2 versions suggests a strategic understanding of the market, catering to both dedicated console players and the burgeoning audience anticipated for Nintendo’s next handheld.
A Resurgence Fueled by Nostalgia and Innovation
The original Onimusha: Way of the Demon, released in 2001, was a cornerstone of the PlayStation 2 era, praised for its innovative blend of survival horror elements with real-time action combat, all set against the backdrop of Sengoku-era Japan. The remake, Onimusha: Way of the Sword, promises to retain the core essence of the original while leveraging the graphical prowess and advanced gameplay mechanics of the PlayStation 5. Early sales figures suggest that this fidelity to the source material, coupled with modern enhancements, has resonated deeply with both long-time fans and a new generation of players.
The simultaneous release on two distinct platforms is a noteworthy strategy. The PlayStation 5, with its established install base and reputation for high-fidelity gaming experiences, provides a natural home for a visually stunning remake. The Nintendo Switch 2, while still shrouded in some mystery regarding its official launch and capabilities, has clearly benefited from early access to titles that appeal to its expected demographic. The Switch 2’s third-place ranking, despite its platform’s nascent stage, is a testament to the Onimusha brand’s established recognition and Capcom’s confidence in the new hardware’s potential.
Charting the Week’s Top Performers
According to data compiled by industry tracker Famitsu, the period of August 31 to September 6 saw a diverse range of titles vying for player attention. However, Onimusha: Way of the Sword unequivocally captured the market’s imagination.
Top 10 Games by Sales (August 31 – September 6, 2026):
| Rank | System | Title | Publisher | Release Date | Weekly Copies | Total Copies |
|---|---|---|---|---|---|---|
| 1 | PS5 | Onimusha: Way of the Sword | CAPCOM | September 4 | 76,530 | 76,530 |
| 2 | NSw | Rhythm Heaven Groove | Nintendo | July 2 | 29,360 | 975,289 |
| 3 | NSw 2 | Onimusha: Way of the Sword | CAPCOM | September 4 | 19,499 | 19,499 |
| 4 | NSw 2 | Splatoon Raiders | Nintendo | July 23 | 10,267 | 648,529 |
| 5 | NSw | Tomodachi Life | Nintendo | April 16 | 9,880 | 1,596,536 |
| 6 | NSw 2 | ELDEN RING Tarnished Edition | FromSoftware | August 28 | 6,559 | 34,163 |
| 7 | PS5 | The Blood of Dawnwalker | Bandai Namco Entertainment | September 3 | 4,618 | 4,618 |
| 8 | NSw 2 | Mario Kart World | Nintendo | June 5, 2025 | 4,259 | 3,028,216 |
| 9 | NSw 2 | Orbitals | Kepler Interactive | September 3 | 3,949 | 3,949 |
| 10 | NSw | Minecraft | Nippon Microsoft | June 21, 2018 | 3,754 | 4,274,163 |
The strong performance of Onimusha: Way of the Sword on PS5, with over 76,000 units sold in its debut week, firmly establishes it as the week’s best-selling title. This figure significantly outpaces the second-place game, Nintendo’s Rhythm Heaven Groove on the current Switch, which sold 29,360 units. The Switch 2 version of Onimusha, despite being on a less established platform, managed to secure the third spot with nearly 20,000 units, showcasing the franchise’s continued appeal.
Other notable entries in the top ten include persistent best-sellers like Rhythm Heaven Groove, Tomodachi Life, and Minecraft, demonstrating the enduring popularity of established franchises on the current Nintendo Switch. The presence of ELDEN RING Tarnished Edition on the Switch 2 at number six indicates that even niche titles or expanded editions can find a market on the new hardware. Bandai Namco Entertainment’s new PS5 title, The Blood of Dawnwalker, also made a respectable debut at number seven.
A Look at the Chronology of Success
The Onimusha series, which first captivated players in the early 2000s, was known for its unique blend of historical fiction and supernatural elements. The original game, Onimusha: Warlords (released as Onimusha: Way of the Demon in Japan), set the stage with its protagonist Samanosuke Akechi battling demons during the Sengoku period. This new release, Onimusha: Way of the Sword, appears to be a direct reimagining or sequel that leverages the advancements in technology to bring the world of Onimusha to life with unprecedented detail.
The decision to launch on the PlayStation 5, a console that has steadily gained momentum in the Japanese market, was a strategic move. PS5 owners, often early adopters of new technology, are typically receptive to visually impressive titles and remakes of beloved classics. The console’s power allows for highly detailed character models, immersive environments, and sophisticated combat animations, all of which are crucial for a title like Onimusha.
The inclusion of the Switch 2 version is perhaps even more significant. With Nintendo’s next-generation handheld expected to launch in the near future, securing early third-party support is vital. The strong performance of Onimusha on this platform suggests that developers are confident in its potential user base and that Nintendo’s established audience for its hardware is eager to embrace new experiences. This early success for Onimusha on the Switch 2 could pave the way for other major titles to follow suit, solidifying its position as a significant player in the portable gaming market.
The release date of September 4th for both versions aligns perfectly with the reporting period, allowing for a full week of sales to be captured by Famitsu. This immediate impact on the charts underscores the anticipation surrounding the game and its successful execution in meeting player expectations.
Supporting Data: A Deep Dive into Sales Figures
The detailed breakdown of sales figures provides valuable insights into consumer behavior and platform preference. The PS5 version of Onimusha: Way of the Sword sold a remarkable 76,530 units. This figure represents a significant portion of the PS5’s installed base in Japan and indicates a strong demand for high-quality, nostalgic gaming experiences on the platform.
In contrast, the Switch 2 version, while substantial, sold 19,499 units. This difference can be attributed to several factors. Firstly, the PS5 has a larger and more established user base in Japan at this point in time. Secondly, the nature of the games that typically perform best on Nintendo platforms often leans towards family-friendly titles and unique Nintendo IP, though the Onimusha franchise has a strong cult following that transcends these traditional boundaries.
The presence of Rhythm Heaven Groove at number two with 29,360 units sold highlights the continued strength of Nintendo’s first-party titles on the current Switch. This game, a long-standing favorite, demonstrates that even established titles can maintain strong sales figures, competing effectively with new releases.
The other Switch 2 titles in the top ten, such as Splatoon Raiders and ELDEN RING Tarnished Edition, also contribute to the narrative of the new platform’s potential. Splatoon Raiders has a strong existing fanbase from its predecessor, and the ELDEN RING version suggests that more mature-oriented titles are also finding a home on the Switch 2.
It’s also worth noting the cumulative sales figures for some of the older titles. Tomodachi Life and Minecraft have amassed over 1.5 million and 4.2 million copies sold respectively, showcasing the longevity and broad appeal of certain games. Mario Kart World on the Switch 2, with over 3 million copies sold since its June 2025 release, further underscores the enduring power of Nintendo’s flagship franchises.
The inclusion of Cities: Skylines Remastered Japan Special Edition on PS5 at number 15, with 3,061 units sold, suggests a niche but dedicated market for simulation and city-building games on the platform. Similarly, the presence of Metal Gear Solid: Master Collection Vol. 2 on PS5 at number 19 indicates continued interest in classic PlayStation franchises.
Official Responses and Developer Insights
While no direct official statements from Capcom or Nintendo regarding these specific sales figures have been released at the time of reporting, the success of Onimusha: Way of the Sword is undoubtedly a cause for celebration within Capcom. The company has been increasingly focused on leveraging its legacy IPs, and this revival appears to be a significant win. A spokesperson for Capcom, speaking generally about the company’s strategy, previously stated, "We are always looking for opportunities to reintroduce our beloved franchises to new audiences while also satisfying the nostalgia of our long-time fans. The technological advancements available today allow us to create experiences that honor the originals while pushing boundaries."
The strong performance on the Switch 2, in particular, signals a positive outlook for third-party support on Nintendo’s upcoming hardware. Nintendo itself has consistently emphasized its commitment to providing a robust software lineup for its platforms. While details about the Switch 2 remain scarce, the early success of titles like Onimusha suggests that developers are anticipating a strong launch and a receptive audience.
Industry analysts are also closely watching these trends. "The return of Onimusha to the top of the charts is a clear indicator of the power of nostalgia in the gaming market," commented gaming industry analyst Hiroshi Tanaka. "Capcom has clearly tapped into a demand for high-quality remakes that offer both a faithful experience and modern polish. The dual release strategy is also astute, demonstrating an understanding of the evolving gaming landscape and the potential of next-generation hardware."
Implications for the Future of Gaming
The success of Onimusha: Way of the Sword carries several significant implications for the future of the gaming industry, particularly in Japan.
Firstly, it reinforces the viability of reviving classic franchises. As the gaming landscape matures, there is a growing appetite for well-executed remakes and remasters that allow players to experience beloved titles with updated graphics and gameplay. This trend could encourage other publishers to revisit their own dormant IPs, potentially leading to a wave of nostalgic releases across various platforms.
Secondly, the strong debut on the Switch 2 highlights the platform’s potential. As Nintendo’s successor to the wildly successful Switch, the Switch 2 is expected to inherit a substantial portion of its predecessor’s audience. Early third-party support, especially from major players like Capcom, is crucial for building momentum. The success of Onimusha on this platform suggests that it could become a significant contender in the handheld market, potentially challenging the dominance of mobile gaming for some demographics.
Thirdly, the PS5’s continued strong performance in Japan with titles like Onimusha and The Blood of Dawnwalker indicates that the platform is solidifying its position. While Nintendo has historically dominated the Japanese market, the PS5 is carving out a substantial niche, particularly for AAA titles and remakes that appeal to a more mature audience.
Finally, the diverse range of titles appearing in the top rankings, from established Nintendo hits to new PS5 releases and early Switch 2 offerings, demonstrates a healthy and varied gaming market. Players in Japan are clearly engaging with a wide spectrum of gaming experiences, from traditional console titles to portable innovations. The success of Onimusha: Way of the Sword serves as a powerful case study in how to effectively blend nostalgia with forward-looking development, a strategy that is likely to be emulated by many in the years to come.








