Shanghai, China & Global Gaming Community – A significant controversy has erupted within the global gaming community, pitting an independent game developer against one of the industry’s most prominent titans. Michael Kamm, the creator of the aesthetically pleasing and critically acclaimed indie puzzle game "Ouros," has publicly accused miHoYo (operating globally as HoYoverse), the multi-billion-dollar studio behind titles like "Genshin Impact" and "Honkai Star Rail," of allegedly copying core elements of his game. The accusation specifically targets a mini-game titled "Ether Tuning" within miHoYo’s highly anticipated 3D action RPG, "Zenless Zone Zero" (ZZZ).
The allegations, initially broadcast by Kamm on social media platform X (formerly Twitter), have sparked a heated, multifaceted debate across various online forums. Discussions range from the complex legalities surrounding intellectual property in game design to the ethical responsibilities of large corporations, and the perennial struggle of indie developers to protect their creative output against potential appropriation by larger, more resourced entities. This incident underscores the delicate balance between inspiration, independent creation, and outright replication in the rapidly evolving digital entertainment landscape.
The Genesis of the Accusation: Unpacking the Core Claims
The heart of Michael Kamm’s grievance lies in what he perceives as an egregious level of similarity between his meticulously crafted puzzle game, "Ouros," and the "Ether Tuning" mini-game featured in "Zenless Zone Zero." Kamm asserts that these similarities extend far beyond mere coincidental inspiration, delving into specific design choices and unique gameplay mechanics that he pioneered.
"Ouros," launched in 2024 across Android, iOS, and PC platforms, is described as a relaxing puzzle game where players manipulate flowing curves to guide an orb through a series of targets within a mathematical space. Its design emphasizes elegant simplicity, intuitive controls, and a calming aesthetic. In contrast, "Zenless Zone Zero" is a high-octane, urban fantasy action RPG, making the inclusion of a serene puzzle mini-game like "Ether Tuning" an intriguing, if not unexpected, diversion for players. The mini-game debuted in "Zenless Zone Zero" in June of the previous year, preceding the full launch of "Ouros."
Kamm’s primary concern, articulated in his viral X post, is the profound impact this alleged copying has had on his game’s public perception. Given miHoYo’s immense global recognition and financial might, a significant portion of the "Zenless Zone Zero" fanbase, unfamiliar with "Ouros," has begun to assume that "Ether Tuning" is the original concept, and "Ouros" a mere derivative or "clone." This reversal of perceived originality has not only been disheartening for Kamm but also potentially damaging to his game’s reputation and commercial viability. The disparity in resources and marketing reach between an indie developer and a multi-billion-dollar studio like miHoYo creates an immediate power imbalance, where the larger entity’s version, regardless of its true genesis, often gains a default legitimacy in the eyes of the broader public.
A Detailed Chronology of Allegations and Releases
To fully grasp the context of this dispute, a chronological overview of the involved titles is essential:
- October 2020: "Splines ‘n Shapes" (Game Jam Version) – Michael Kamm states that this was his original game jam prototype, a foundational iteration of the puzzle mechanics that would later define "Ouros." This earlier work becomes crucial in defending against subsequent counter-accusations.
- Late 2022 / Early 2023: "Primo" Release – An independent puzzle game named "Primo" was released, predating "Ouros." This title would later be brought into the debate by fans questioning "Ouros’" originality.
- June [Last Year]: "Ether Tuning" Mini-Game Introduction – miHoYo integrates the "Ether Tuning" puzzle mini-game into "Zenless Zone Zero." While ZZZ was still in beta or early access, this marked the public debut of the mini-game’s mechanics.
- 2024: "Ouros" Official Launch – Michael Kamm officially releases "Ouros" across Android, iOS, and PC platforms, following years of development and refinement from his earlier prototypes.
- May 26, 2026: Michael Kamm’s Public Accusation – Kamm publishes his detailed video and statement on X, explicitly accusing miHoYo of copying "Ouros" for "Ether Tuning."
This timeline is critical because it highlights the sequence of events that fuels the debate. While "Ether Tuning" appeared publicly before "Ouros’" official launch, Kamm’s assertion of "Splines ‘n Shapes" predating both "Primo" and "Ether Tuning" aims to establish his primary claim to the original concept. The timing further complicates the "clone" narrative, as the public release order doesn’t necessarily reflect the true origin of the underlying ideas.
Supporting Data: Pinpointing the Striking Similarities
Kamm’s accusations are not merely based on a general "feeling" of resemblance. In his explanatory video shared on X, he meticulously highlights a series of specific design elements and mechanics that he claims are too similar to be coincidental. These points of contention form the bedrock of his case:
- Curve Portals: Both games feature distinct "curve portals" that dictate the flow and direction of the orb/energy stream, acting as critical navigational elements within the puzzle space.
- Dotted Influence Lines: A unique visual cue, "dotted influence lines," are present in both "Ouros" and "Ether Tuning." These lines guide the player’s understanding of how manipulating one element will affect the trajectory or state of another, offering a visual representation of the puzzle’s interconnectedness.
- Reverse Direction Controls: Both games employ a specific control scheme that allows players to reverse the direction of the orb’s flow, a non-standard mechanic for many puzzle games, which Kamm argues points to direct inspiration.
- Unordered Targets: Rather than requiring players to hit targets in a strict sequence, both puzzle systems allow for targets to be activated in any order, providing a degree of flexibility that is a core design choice in "Ouros."
- Soft Flowing Backgrounds: The aesthetic presentation also comes under scrutiny. Both games utilize subtle, "soft flowing backgrounds" that contribute to a serene and focused puzzle-solving experience, an artistic choice that Kamm believes mirrors his game’s calming ambiance.
- Hint System Revealing Correct Shape: Perhaps one of the most damning pieces of evidence for Kamm is the inclusion of a hint system in "Ether Tuning" that, like in "Ouros," visually reveals the correct geometric shape or path required to solve the puzzle. Such a specific and detailed hint mechanism, Kamm argues, is a highly particular design choice unlikely to be independently replicated with such precision.
These detailed parallels are central to Kamm’s argument that "Ether Tuning" goes beyond general inspiration, venturing into what he perceives as a direct appropriation of his unique "expression" of game mechanics. "Ouros" itself, as described by Kamm and evidenced by its positive reception, is a thoughtfully designed experience. It boasts over 120 handcrafted puzzles, indicating a significant investment in level design and gameplay refinement. Despite being an "underrated premium title," it has garnered "very positive reviews on Steam" and "decent downloads on the Play Store," suggesting a solid foundation of player satisfaction and recognition for its innovative puzzle design.
The "Primo" Counter-Argument and Kamm’s Rebuttal
Adding another layer of complexity to the already convoluted debate, some internet users and "Zenless Zone Zero" fans pushed back against Kamm’s accusations by introducing a "prior art" argument. They pointed to "Primo," a puzzle game released approximately a year before "Ouros," suggesting that Kamm’s game itself might not be entirely original and could have drawn inspiration from "Primo." This counter-accusation sought to diminish the credibility of Kamm’s claims by questioning the originality of his own work.
However, Michael Kamm was quick to address this counter-narrative, clarifying his position. He stated that "Primo" allegedly resembles an "original game jam version I made for this game, Splines ‘n Shapes," which he created back in October 2020. This defense is crucial, as it suggests that while "Primo" might have been released earlier than the commercial version of "Ouros," the core mechanics and aesthetic lineage of "Ouros" can be traced back to Kamm’s own much earlier prototype. If substantiated, this would mean that Kamm’s conceptual framework predates both "Primo" and "Ether Tuning," thereby strengthening his claim of original conception. The validity of this defense would likely hinge on verifiable evidence of the "Splines ‘n Shapes" game jam project and its public demonstration or documentation.
Official Responses and the Weight of Silence
As of the time of this report, miHoYo (HoYoverse) has maintained a public silence regarding Michael Kamm’s accusations. This lack of an official statement is typical in such situations, as large corporations often adopt a cautious approach, consulting legal teams before issuing any public response. Their options typically include:
- Issuing a denial: Claiming independent development, coincidental similarity, or that the mechanics are generic.
- Acknowledging inspiration: Admitting that elements were inspired but denying direct copying, often with a subtle nod or apology.
- Attempting an out-of-court settlement: Reaching a private agreement with the accuser, often involving a non-disclosure agreement.
- Remaining silent: Hoping the controversy dissipates or is overshadowed by other news.
The decision to remain silent, while strategically sound for miHoYo in the short term, carries its own implications. For an indie developer like Michael Kamm, the absence of a response from a multi-billion-dollar entity can be perceived as dismissive, further highlighting the power imbalance. It leaves the public to speculate and allows the debate to fester, potentially fueling negative sentiment towards miHoYo, especially among segments of the gaming community sympathetic to indie creators.
Implications: Legal, Ethical, and Industry-Wide Ramifications
The "Ouros" vs. "Ether Tuning" controversy extends far beyond the immediate parties, touching upon critical legal and ethical considerations that impact the entire gaming industry.
The Legal Grey Area of Game Mechanics
One of the most complex aspects of this debate is the legal protection of game mechanics. Generally, copyright law protects the expression of an idea, not the idea itself. This means that while the specific code, art assets, characters, and narrative of "Ouros" are copyrighted, the underlying mechanics of guiding an orb through a mathematical space using curves and portals are much harder to protect. Developers routinely "borrow" or build upon established mechanics (e.g., jump-and-run, crafting, cover-based shooting). The challenge lies in determining when inspiration crosses the line into "substantial similarity" of expression.
Kamm’s strength lies in pointing out the combination of several specific design choices – curve portals, dotted lines, reverse controls, unordered targets, specific hint system – which, when viewed collectively, create a distinct "look and feel" or "gameplay loop" that might be considered unique. If miHoYo’s "Ether Tuning" replicates this specific combination and expression of mechanics, rather than just one generic element, Kamm’s case gains more traction, even if the individual mechanics are not patentable. However, proving this in court can be an arduous, lengthy, and incredibly expensive process, often beyond the means of an indie developer.
The Power Imbalance: Indie vs. AAA
This incident starkly illustrates the inherent power imbalance between independent developers and mega-studios. miHoYo possesses vast financial resources, legal teams, and a global marketing apparatus. They can absorb potential legal costs, weather public criticism more easily, and influence public perception through sheer marketing volume. An indie developer like Michael Kamm, on the other hand, relies on passion, limited funding, and the goodwill of the community. A dispute like this can be financially ruinous, emotionally draining, and professionally damaging, regardless of the outcome. The fear of being overshadowed or outright copied by a giant can stifle innovation within the indie scene.
Ethical Responsibilities and Industry Norms
Beyond legalities, there’s an ethical dimension. Even if miHoYo’s actions are deemed legally permissible, the perception of a large studio leveraging a smaller developer’s unique ideas can damage its reputation. The gaming community often rallies around indie creators, valuing originality and the spirit of independent innovation. Accusations of copying can lead to a public backlash, impacting player trust and goodwill.
This situation also raises questions about internal development processes within large studios. Do they have robust systems to prevent accidental or intentional copying? Are developers encouraged to explore inspiration ethically, or is there pressure to deliver popular mechanics regardless of origin? The industry relies on a certain degree of shared knowledge and inspiration, but there’s an unwritten code against direct, uncredited appropriation of specific, unique expressions.
Impact on Innovation and Public Perception
If incidents like this become more frequent, it could have a chilling effect on indie innovation. Developers might become more hesitant to share early concepts, fearing they could be snatched by larger entities. Conversely, it could also foster a stronger sense of community among indies, leading to more collective action against perceived injustices.
For miHoYo, a prolonged silence or an unsatisfactory resolution could lead to lingering reputational damage, particularly if the gaming community perceives them as dismissive of indie creators. Their brand image, built on creative innovation and high-quality experiences, could suffer.
Conclusion: A Microcosm of a Larger Debate
The "Ouros" vs. "Ether Tuning" controversy is more than just a dispute between two game developers; it’s a microcosm of ongoing debates within the creative industries regarding intellectual property, fair use, the ethics of inspiration, and the stark realities of power dynamics. While the legal outcome remains uncertain, the court of public opinion is already in session, weighing the evidence presented by Michael Kamm and scrutinizing miHoYo’s silence.
Ultimately, this incident serves as a powerful reminder of the vulnerability of independent creators in an industry increasingly dominated by colossal corporations. It underscores the critical need for clear ethical guidelines, robust intellectual property protection, and a continued dialogue about how creativity is valued, protected, and credited in the ever-expanding universe of digital entertainment. Whether miHoYo chooses to break its silence or if Michael Kamm decides to pursue further action, this debate has already etched itself into the ongoing narrative of game development, forcing players and creators alike to ponder the true meaning of originality.
For those interested in experiencing the game that sparked this debate and supporting the indie developer, "Ouros" is available via the Google Play Store and the App Store.






