By Editorial Staff
As the concept of the "Metaverse" shifts from speculative science fiction to a tangible digital reality, the social dynamics within these spaces are evolving just as rapidly. While platforms like VRChat, RecRoom, and Neos VR offer unprecedented avenues for human connection, they have also become breeding grounds for a pervasive and often ignored issue: harassment.
In a significant move to quantify and address these digital threats, Japanese VTuber Virtual Bishojo Nem and Swiss anthropologist and VTuber Mila (known professionally as Liudmila Bredikhina) have launched a comprehensive, data-driven initiative to investigate the nature of harassment within social virtual reality environments. Supported by the Japanese NPO Virtual Rights, this project aims to transition the conversation from anecdotal evidence to actionable, factual data.
The Core Mission: Visualizing the Metaverse Reality
The collaborative effort between Nem and Bredikhina is not merely a social experiment; it is a serious attempt to establish a foundational understanding of user safety. The survey’s mission statement is clear: "This survey investigates harassment in social VR. Our purpose is to visualize the reality of harassment in the Metaverse and provide factual data to make our lives in the Metaverse freer and safer and more enjoyable."
By focusing on the lived experiences of users who interact through head-mounted displays (HMDs), the researchers are specifically targeting the "embodied" experience of VR. Unlike traditional internet harassment, which often manifests as text-based toxicity, VR harassment involves spatial intrusion, unwanted physical proximity, and voice-based abuse, all of which are amplified by the immersive nature of the technology.
A Chronology of the Initiative
The launch of this survey did not happen in a vacuum. It is the culmination of years of observation by digital creators who have witnessed the rapid growth of the VR ecosystem.
- Pre-2022: Both Virtual Bishojo Nem and Liudmila Bredikhina began documenting the shifts in digital culture, specifically noting how social VR platforms were becoming the new "third places" for younger generations.
- Previous Studies: The duo previously successfully executed two major studies: "How did COVID-19 accelerate virtual communication?" and the "Social VR Lifestyle Survey." These projects established their reputation as reliable, community-focused researchers who possess the unique trust of the VTuber and social VR demographics.
- September 5, 2022: The official launch of the "VR Harassment Survey." The survey was made available to the public in both English and Japanese to capture a global perspective.
- September 24, 2022: The closing date of the data collection phase.
- Post-Survey Phase: The researchers planned to synthesize the raw data into a public report, with a strict commitment to user anonymity, ensuring that no personal data would be leaked or linked to specific individuals.
Methodology and Scope
To ensure the integrity of the data, the researchers implemented specific eligibility requirements. Participants must have utilized social VR platforms (such as VRChat or RecRoom) with an HMD at least five times within the preceding year. This filter ensures that the respondents are "power users" who have spent enough time in virtual spaces to encounter or witness the complexities of social interaction there.
The Three Pillars of Inquiry
The survey is structured to answer three critical questions that currently lack empirical backing:
- Frequency and Categorization: Do users actually encounter harassment? If so, what are the specific modalities? By categorizing harassment—ranging from "griefing" to targeted sexual harassment—the researchers hope to define the "threat landscape" of the Metaverse.
- Demographic Vulnerability: Does the user’s gender and sexuality impact their safety? This is a vital inquiry, as many social VR platforms feature customizable avatars that may or may not reflect a user’s true identity, yet can still invite targeted abuse based on perceived gender.
- Coping Mechanisms and Impact: How do users deal with unwanted behavior, and to what extent does it impact them? This section explores the psychological toll of VR harassment and whether users feel empowered by existing safety tools or forced to abandon platforms entirely.
The survey is designed for brevity, taking an estimated 3–7 minutes to complete. By keeping the barrier to entry low, the researchers aimed for a high volume of responses to ensure statistical significance.
The Role of Virtual Rights NPO
The involvement of the NPO Virtual Rights is a testament to the institutional importance of this project. Virtual Rights is a Japanese organization dedicated to the protection of users in virtual spaces. By serving as an official supporter, the NPO provides the project with legitimacy and a conduit for potential policy-making.

In Japan, the legal landscape surrounding online defamation is evolving. As seen in recent court cases where VTubers successfully sued for defamation, there is a growing recognition that virtual personas deserve legal protections. The data collected by Nem and Mila could serve as essential evidentiary support for future legal and policy debates regarding the necessity of anti-harassment regulations in virtual spaces.
Implications for the Future of Virtual Reality
The implications of this research are far-reaching. As tech giants like Meta (formerly Facebook) pour billions into the development of the Metaverse, the question of "safety by design" has become a central point of contention.
The "Embodied" Harassment Problem
One of the most chilling aspects of VR harassment is the feeling of physical presence. Unlike a computer screen, VR tricks the brain into feeling that an avatar’s actions are happening to the user’s actual body. This makes incidents of "virtual groping" or "crowd-based harassment" significantly more traumatic. The survey seeks to quantify how widespread these specific, high-intensity forms of harassment are.
Platform Accountability
If the data indicates that a significant percentage of users are avoiding platforms due to safety concerns, this provides a powerful incentive for platform developers to prioritize moderation tools. Currently, many VR platforms rely on user-reported blocks and mutes. If this survey reveals that such tools are inadequate, it puts pressure on companies to implement more robust, AI-driven, or community-led moderation systems.
The Global Perspective
By conducting the survey in both English and Japanese, the researchers are identifying whether harassment is a universal constant or if cultural norms within different regions influence the type and frequency of toxicity. This global approach is essential for a Metaverse that is, by definition, borderless.
Moving Beyond the "Wild West"
The efforts of Virtual Bishojo Nem and Liudmila Bredikhina represent a maturing of the digital community. For years, the internet—and by extension, the Metaverse—has been described as a "Wild West" where the lack of regulation was considered a feature rather than a bug. However, as these spaces become integral to our social and professional lives, the demand for a safe, civil, and regulated environment is growing.
This project is not about stifling expression; it is about gathering the facts necessary to build a sustainable digital society. As the survey results are processed and shared, they will likely serve as a roadmap for developers, researchers, and policymakers alike.
The rise of VTubers and virtual creators has already proven that the Metaverse is a place where human identity can be expressed in new, exciting ways. It is only fitting that the pioneers of this new frontier are also the ones leading the charge to ensure that these spaces remain safe for everyone, regardless of their gender, orientation, or virtual presence.
As we look toward the next decade of digital interaction, the work of these two creators will undoubtedly be remembered as a crucial turning point. They have shifted the focus from how we build the Metaverse to how we live in it, and more importantly, how we ensure that the digital future is defined by connection rather than conflict.
For those interested in the ongoing dialogue regarding digital safety, the findings from this survey are expected to influence future safety guidelines for major social VR developers. The initiative serves as a reminder that in the digital age, data is the most effective tool for driving social change.








