Shanghai, China – [Insert Current Date, e.g., December 15, 2024] – Moonton Games, the developers behind the globally popular mobile MOBA, Mobile Legends: Bang Bang (MLBB), have rolled out Patch 2.1.86 to the Advanced Server. This significant update signals a proactive approach to game balance, player experience enhancements, and strategic adjustments across the board. The patch introduces a wide array of modifications, from crucial hero buffs and nerfs to intricate battlefield dynamics and system overhauls, all designed to refine the gameplay experience ahead of their potential official server deployment.
The Advanced Server serves as Moonton’s crucible for testing new features and balance changes, allowing players to preview and provide feedback on upcoming content. Patch 2.1.86 is no exception, bringing a fresh wave of adjustments that promise to shake up the current meta, address power discrepancies, and usher in a new era of strategic depth. This detailed breakdown delves into the main facts of the update, its underlying rationale, and the potential implications for MLBB’s competitive landscape and player base.
The Advanced Server Cycle: A Chronology of Iteration and Refinement
The release of Patch 2.1.86 on the Advanced Server is a pivotal moment in MLBB’s continuous development cycle. Moonton utilizes this dedicated server to rigorously test proposed changes in a live environment, gathering crucial data and player feedback before implementing them on the Official Server. This iterative process is fundamental to maintaining a balanced and engaging game.
Historically, Advanced Server patches are released periodically, often weekly or bi-weekly, introducing experimental adjustments that may or may not make it to the main game in their initial form. This specific patch, 2.1.86, follows previous iterations, building upon earlier adjustments and introducing new ones in response to observed hero performance, community sentiment, and evolving gameplay strategies. The changes outlined within this patch represent Moonton’s current vision for the game’s balance, aiming to rectify existing issues and foster a healthier competitive ecosystem. Players on the Advanced Server are essentially frontline testers, their experiences and reports directly influencing the final product that millions worldwide will eventually encounter.
Hero Adjustments: A Deep Dive into Power Shifts
The core of Patch 2.1.86 lies in its extensive hero adjustments, indicated by (↑) for Buff, (↓) for Nerf, and (~) for Adjustment. These changes are designed to fine-tune hero capabilities, ensuring no single character dominates excessively while also bringing underperforming heroes back into relevance.

Aulus (Buffed) (↑)
The Barbarian King, Aulus, receives a notable buff aimed at increasing his threat level against low-HP targets and enhancing his pursuit capabilities.
- Passive Attributes: The Enhanced Basic Attack Damage has been significantly reworked. Previously, it dealt 75% Total Physical Attack + (4 + (0.4 hero Level))% target’s Max HP. Now, it boasts a more potent (120 + 20 hero Level) (+75% Total Physical Attack). This shift moves his damage from a percentage of target’s Max HP to a flat base damage that scales with hero level, providing a more consistent and impactful burst, especially against squishier targets.
- Skill 2 (Aulus, Charge!): The Dash Distance has been increased from 2.8 to 3.2. This seemingly minor increase offers Aulus greater mobility, allowing him to close gaps more effectively, chase down fleeing enemies, or even escape dangerous situations.
- Implications: These buffs are intended to elevate Aulus’s early-game presence and mid-game burst potential. His improved pursuit and more reliable basic attack damage should make him a more formidable jungler and fighter, capable of snowballing effectively and picking off vulnerable opponents.
Aurora (Buffed) (↑)
The Queen of the North, Aurora, sees cooldown reductions on her primary damage and crowd control abilities, enhancing her utility and sustained presence.
- Skill 1 (Aurora’s Fury): Cooldown reduced from 6-4s to 5-4s.
- Skill 2 (Frozen Heart): Cooldown reduced from 12-8s to 10-8s.
- Implications: These cooldown reductions allow Aurora to cast her spells more frequently. A lower cooldown on Skill 1 means more consistent poke and faster stack generation for her freeze. Skill 2’s reduced cooldown grants her more frequent access to her crucial immobilize, making her a more oppressive force in lane and team fights, capable of chaining crowd control more effectively.
Cici (Buffed) (↑)
The eccentric Yo-yo Expert, Cici, receives an adjustment to her passive that significantly boosts her sustained damage.
- Passive (Performer’s Delight): Stack Removal has been adjusted from 1 stack reduced every 0.3s to 1 stack reduced every 0.5s.
- Implications: This change makes it easier for Cici to maintain her passive stacks, which contribute to her damage and movement speed. By slowing the decay rate, Cici can achieve higher consistent damage output and maintain her mobility buffs for longer periods, improving her dueling potential and overall effectiveness in skirmishes.
Claude (Nerfed) (↓)
The Art of Thievery’s master, Claude, faces a mobility reduction aimed at balancing his evasive playstyle.
- Skill 2 (Battle Mirror Image): Cooldown increased from 13-10.5s to 14-11.5s.
- Implications: Claude’s ability to teleport back to his mirror image is a cornerstone of his aggressive and evasive gameplay. This cooldown increase makes his escape and repositioning less frequent, forcing players to be more strategic with its usage and making him more vulnerable to sustained engagements if he mispositions.
Hirara (Adjusted) (~)
The recently introduced hero, Hirara, undergoes further refinements to her skill casting and damage composition.

- Passive (Energy Recovery): The delay on Hirara’s Passive energy recovery has been removed.
- Skill 1: Cooldown increased from 7.8-5s to 8.5-5s.
- Skill 2: While no specific numerical changes are provided in the patch notes for Skill 2, the general "adjustment" implies fine-tuning to its mechanics or interaction with other skills.
- Implications: Removing the delay on her passive energy recovery should make Hirara’s energy management smoother and more intuitive, allowing for more consistent skill rotations. However, the slight cooldown increase on Skill 1 indicates a rebalancing of her early-game pressure, shifting some power to later stages or emphasizing more precise skill usage. Moonton aims to optimize her gameplay while ensuring her overall power remains in check.
Revamped Kaja (Buffed) (↑)
The Celestial Guard, Kaja, receives crucial buffs to his control and ultimate execution, enhancing his role as a disruptive initiator.
- Skill 2 (Soaring State): Optimized the control experience, making it smoother and more responsive.
- Ultimate (Divine Judgment): Increased the speed at which the lasso follows Kaja’s movement.
- Implications: Kaja’s revamped kit relies heavily on the fluidity of his Skill 2 for mobility and his Ultimate for locking down key targets. These buffs directly address potential clunkiness, making his ultimate’s drag-and-pull mechanic more reliable and his overall engagement smoother. This should significantly improve his effectiveness as an initiator and ganker.
Leomord (Nerfed) (↓)
The Oathkeeper, Leomord, faces reductions in his early-game farming speed and mid-to-late-game durability while in his Ultimate form.
- Skill 1 (Decimation): Damage Increase Against Creeps reduced from 60% to 40%.
- Ultimate (Phantom Steed): Hybrid Defense Boost reduced from 30-110 to 30-90.
- Implications: The reduced damage against creeps will slow down Leomord’s jungle clear, impacting his gold and experience accumulation in the early game. The decreased hybrid defense boost during his Ultimate makes him squishier in the mid to late game, especially when diving into team fights, requiring more careful engagement and positioning.
Ling (Buffed) (↑)
The Cyan Finch, Ling, receives improvements to his early-game jungling speed and overall damage output.
- Passive Attribute (Cloud Walker): Basic Attack Speed increased from 1.02 to 1.15.
- Skill 2 (Defiant Sword): While no specific numerical changes are detailed, the buff indicates an enhancement to its damage or utility.
- Implications: The increased basic attack speed provides Ling with faster jungle clear and improved dueling potential in the early game, allowing him to reach his power spikes quicker. Coupled with a buff to Skill 2, Ling should feel more impactful in skirmishes and farm more efficiently, potentially re-establishing his presence in the jungle meta.
Odette (Nerfed) (↓)
The Swan Princess, Odette, receives a rebalance to her ultimate, addressing her movement speed during the ability while also boosting its crowd control.
- Official Response Context: Moonton observed that "With the double bonus of Skill 1’s slow effect and Skill 2’s immobilize effect, Odette’s movement speed during her Ultimate was a bit too fast, so we have reduced it."
- Ultimate (Swan Song): Slow Effect during Ultimate increased from 20% to 40%.
- Implications: The patch notes present a slight contradiction here; while the description states a reduction in Odette’s own movement speed during her ultimate, the listed change is an increase in the slow effect applied to enemies by her ultimate. This implies a strategic rebalance: while Odette herself might be less mobile and thus more vulnerable during her ultimate (a nerf to her personal safety), the increased slow effect on enemies makes it even harder for them to escape her damage zone (a buff to her crowd control). The
(↓)likely refers to the overall net impact of the changes, possibly making her ultimate riskier to execute without proper protection, despite the stronger slow.
Masha (Buffed/Nerfed) (↑) (↓)
The Wild Ogre, Masha, sees bug fixes and a slight cooldown adjustment to her Skill 2.

- Passive Attributes: Fixed an issue where Masha would recover more HP than expected in certain situations. Also fixed an issue where her Skill 2 could Crit and adjusted her damage composition.
- Skill 2 (Howl Shock): Cooldown increased from 8-5s to 9-7s.
- Implications: The bug fixes ensure Masha’s HP recovery and damage output are consistent with her intended design, removing unintended power spikes or inconsistencies. The cooldown increase on Skill 2, however, is a direct nerf to her sustained damage and poke, requiring more careful timing and reducing her overall harassment potential in lane.
Kalea (Adjusted) (~)
The recently introduced hero, Kalea, receives adjustments to her damage curve, shifting her power from early to late game.
- Passive: While no specific numerical changes are detailed, the adjustment aims to reduce her early-game damage and increase her late-game damage.
- Implications: This adjustment indicates Moonton’s desire for Kalea to be a scaling hero. Players will need to focus more on farming and surviving the early game, knowing that her impact will grow significantly as the match progresses. This could make her a strong late-game carry but potentially vulnerable in the initial phases.
Ruby (Buffed) (↑)
The Little Red Hood, Ruby, receives a buff to her core damage and sustain ability.
- Skill 1 (Be Good!): While no specific numerical changes are detailed, the buff implies an enhancement to its damage, lifesteal, or range.
- Implications: Skill 1 is fundamental to Ruby’s laning phase, sustain, and crowd control. A buff here will significantly improve her early-game trading potential, allowing her to stay in lane longer and contribute more effectively to early skirmishes, solidifying her role as a formidable fighter-support.
Zhuxin (Buffed) (↑)
The Spirit of the Wild, Zhuxin, receives a buff to her mana regeneration, enhancing her sustainability.
- Mana Regen from Each Crimson Butterfly: Increased from 4% to 5%.
- Implications: This seemingly small increase in mana regeneration can have a significant impact on Zhuxin’s ability to spam her skills, especially in the early and mid-game. More frequent skill usage translates to more consistent damage, poke, and crowd control, making her a more potent force on the battlefield without constantly returning to base for mana.
Suyou (Buffed/Nerfed) (↑) (↓)
Suyou, another recent addition, receives a contradictory adjustment that the patch notes describe as a reduction in early-to-mid-game damage output, despite being marked with a buff symbol.
- Official Response Context: "The devs have reduced Suyou’s early-to-mid-game damage output."
- Skill 2: While marked with a buff
(↑), the accompanying text clearly states a reduction in early-to-mid-game damage output. This suggests an internal rebalance, where certain aspects of the skill might be buffed for smoothness or late-game scaling, but the overall impact for the early and mid-game is a reduction in power. - Implications: Players will likely experience a weaker early and mid-game from Suyou, requiring a more cautious playstyle and a focus on reaching later power spikes. This adjustment aims to prevent her from dominating too early and encourages a more measured approach to her kit.
Battlefield Adjustments: Shaping the Arena of Combat
Beyond individual heroes, Patch 2.1.86 also introduces changes to the battlefield environment, specifically within the Mythical Honor tier.

A. Other Battlefield Adjustments – Mythical Honor Battlefield
- Cecilion’s Passive (Buff)
(↑): The Max Mana Increase and Mana Regen Upon Skill Hit has been increased from 10 to 12.- Implications: This buff significantly enhances Cecilion’s scaling potential and sustainability in high-level play. More mana means more damage and more frequent skill casts, making him an even more terrifying late-game mage in the Mythical Honor tier, where games often go longer.
- Vale (Removed Adjustments)
(↓): Moonton has removed previous experimental adjustments to Vale.- Implications: This suggests that the previous changes to Vale on the Advanced Server were either not effective, created unintended balance issues, or Moonton has decided to keep his current state stable for now. For players, this means Vale will continue to perform as he did before the last set of Advanced Server experiments.
System Adjustments: Enhancing the Player Experience
Patch 2.1.86 extends beyond gameplay mechanics to refine the overall player experience through several crucial system adjustments.
A. Highlights Notification
- Optimization: The visual effects for the secondary notification area have been optimized, particularly for teammate ‘Likes’. Duplication of highlights between main and secondary notification areas has been eliminated.
- New Content: New hero-exclusive highlights and brand-new highlights notification voice-overs have been added.
- Implications: These improvements aim to make the post-match feedback system more engaging, personalized, and less cluttered. Hero-specific highlights will celebrate individual player achievements more uniquely, enhancing the sense of accomplishment and recognition.
B. Season Achievements
- Style Plate Carry-Over: In the new season, players can now carry over the highest-level Style Plate for each lane from the previous season.
- Task Expansion: More Season Achievement tasks have been added, and completion requirements for some existing tasks have been optimized. Highlight icons and trigger requirements are now viewable on the Achievement Details screen.
- Implications: The Style Plate carry-over is a significant quality-of-life improvement, rewarding consistent performance across seasons. The expanded and optimized achievement system offers players more goals to pursue, deeper engagement with seasonal content, and clearer recognition for their dedication and skill.
C. Other Adjustments
- Hero Difficulty Rating Update: Moonton has re-evaluated and updated the difficulty ratings for most heroes on the Official Server. These new ratings are designed to provide more accurate hero roles and in-match difficulty references, reflecting the current match environment. Specific changes have been synced to each hero’s details screen.
- Implications: This update is crucial for new players and those exploring new heroes. Accurate difficulty ratings help players make informed decisions about hero selection, fostering a better learning curve and reducing frustration from inadvertently picking overly complex heroes.
- Supreme Medal: The art presentation of the Supreme Medal and Supreme MVP has been optimized. Additionally, previous art quality optimization for existing Medals has been reverted.
- Implications: This aims to enhance the prestige and visual appeal associated with achieving top-tier recognition in MLBB, ensuring that these elite accomplishments are visually distinctive and impressive.
- Beta Feature Testing: Moonton will conduct a beta feature test for some players on certain servers this week. Some Highlight-related system features will be temporarily unavailable for affected players.
- Implications: This is a standard practice for large-scale online games, allowing developers to test new features with a controlled group before a wider rollout. While temporarily impacting some players, it ensures the stability and quality of future updates.
Mode Adjustment: Chaos Clash
- Chaos Clash: The patch notes indicate an adjustment for the Chaos Clash game mode.
- Implications: While specific details of the adjustments are not provided in the patch notes, mode adjustments typically involve balancing hero abilities within the specific ruleset of the mode, modifying map elements, or tweaking game mechanics to ensure a fun and balanced experience. These changes are usually experimental and aimed at keeping the alternative game modes fresh and engaging.
Implications for the Meta and the Future of MLBB
Patch 2.1.86 represents Moonton’s ongoing commitment to a dynamic and evolving game. The extensive hero adjustments, particularly the buffs to Aulus, Aurora, Cici, Ling, Revamped Kaja, Ruby, and Zhuxin, suggest an attempt to diversify the meta and bring a wider array of heroes into competitive viability. Conversely, nerfs to Claude, Leomord, Masha, and the rebalance of Odette and Suyou indicate a desire to curb overly dominant heroes and ensure no single strategy becomes too oppressive.
The system and battlefield adjustments further underscore Moonton’s dedication to player experience. Improved highlights, season achievements, and updated difficulty ratings contribute to a more rewarding and user-friendly interface. The continuous iteration on the Advanced Server highlights a responsive development philosophy, where player feedback and observed gameplay data directly influence the game’s direction.
As these changes are currently confined to the Advanced Server, their final form and impact on the Official Server remain to be seen. However, they provide a clear roadmap of Moonton’s intentions: a more balanced, engaging, and polished Mobile Legends: Bang Bang experience for its millions of players worldwide. Players are encouraged to adapt to these potential shifts, explore new hero compositions, and look forward to the official implementation of these exciting updates.





