As the digital landscape evolves, the "Metaverse" has transitioned from a science-fiction concept to a tangible, inhabited reality. Platforms like VRChat, Rec Room, and Neos VR have fostered global communities where users interact through avatars, creating spaces for socialization, work, and creative expression. However, this shift toward immersive virtual reality (VR) has brought with it a complex set of human challenges—chief among them being the pervasive issue of online harassment.
In a significant effort to quantify these experiences, prominent Japanese VTuber Virtual Bishojo Nem has joined forces with Swiss VTuber and anthropologist Liudmila Bredikhina (known online as "Mila") to launch a comprehensive, data-driven survey. Supported by the Japanese NPO Virtual Rights, this initiative seeks to peel back the layers of digital misconduct to foster a safer, more inclusive future for all virtual inhabitants.
The Core Mission: Visualizing the Metaverse Reality
The primary goal of the collaboration between Nem and Bredikhina is to bridge the gap between anecdotal accounts of harassment and concrete, actionable data. While many users have shared stories of "griefing," verbal abuse, or inappropriate touching within social VR environments, there remains a lack of standardized academic or industry research on the topic.
The survey, which launched on September 5, 2022, serves as an investigation into the lived experiences of those who frequent social VR spaces. As stated by the organizers, the project aims to "visualize the reality of harassment in the Metaverse and provide factual data to make our lives in the Metaverse freer, safer, and more enjoyable." By stripping away the anonymity of the digital space and organizing user experiences into statistical patterns, the researchers hope to provide a foundation for platform developers and policy-makers to implement better safety tools.
The survey was designed to be accessible to a wide audience, offered in both English and Japanese. To ensure the quality of the data, the researchers limited participation to those who have actively engaged with social VR using a head-mounted display (HMD) at least five times within the past year. This filter ensures that respondents are not merely casual observers but active participants who understand the specific dynamics of immersion.
Chronology: A History of Digital Advocacy
This is not the first time Virtual Bishojo Nem and Liudmila Bredikhina have collaborated. The pair has established a reputation for using their platforms to conduct sociological research within virtual spaces, treating the Metaverse as an anthropological laboratory.
Previous Research Initiatives
- "How did COVID-19 accelerate virtual communication?": During the height of the global pandemic, when physical distancing became the norm, the pair investigated how the shift to remote work and socialization influenced the adoption of VR technology. This survey highlighted the sudden reliance on avatars to maintain human connection during a period of isolation.
- "Social VR Lifestyle Survey": Building on their initial findings, this study focused on how long-term residency in virtual worlds impacts the daily lives, identities, and social habits of users. It provided a look into the "digital-first" mindset of the modern VR power user.
The launch of the harassment survey in September 2022 represents a maturation of their research. Having documented how people use the Metaverse, they are now addressing the consequences of that usage. The timeline of this current study was short but intensive, running from September 5 to September 24, 2022, aimed at capturing a snapshot of the current state of virtual safety.
Supporting Data: The Mechanics of the Study
The survey structure is designed to elicit specific behavioral and sociological data without compromising the privacy of the participants. The organizers explicitly stated that no personal information would be collected, emphasizing that the focus is on the phenomenon of harassment rather than the identity of the victims.
Key Pillars of Inquiry
The research focused on three critical areas:
- Prevalence and Taxonomy: Do users actually encounter harassment? If so, what is the nature of that harassment? By categorizing behaviors, the researchers can distinguish between minor social friction and severe, policy-violating conduct.
- Intersectionality of Identity: Does the user’s gender or sexual orientation impact their safety? This is perhaps the most significant aspect of the study, as it seeks to understand whether specific demographics are disproportionately targeted within virtual environments.
- Coping Mechanisms and Impact: How do users deal with unwanted behavior, and to what extent does it affect their overall well-being or their desire to return to these platforms? Understanding the "psychological cost" of harassment is vital for creating effective moderation policies.
The survey process was designed for brevity, with completion times estimated between three to seven minutes. By keeping the barrier to entry low, the researchers aimed to secure a high volume of responses, which is essential for the statistical significance of their forthcoming report.

The Role of NPO Virtual Rights
The involvement of the NPO Virtual Rights—a Japanese organization dedicated to protecting the rights and interests of virtual users—adds a layer of institutional legitimacy to the project. As VR technology gains traction in the corporate and educational sectors, the legal and ethical frameworks governing these spaces remain underdeveloped.
By supporting this survey, Virtual Rights is signaling a shift in the industry: the recognition that virtual harassment is a genuine, documented problem that requires systematic intervention rather than dismissive "block and report" solutions. The NPO’s involvement suggests that the results of this survey could be used to lobby for better industry standards and perhaps even influence future legal precedents regarding digital conduct.
Implications for the Future of VR
The implications of this research extend far beyond the immediate findings. As we move toward a more integrated Metaverse, the lessons learned from this survey could redefine how we design the social fabric of the internet.
1. Designing for Safety
Current safety tools, such as "personal space bubbles" and muting features, are reactive. They require the victim to act after an incident has already occurred. If the data from Nem and Mila’s survey shows that specific types of harassment are prevalent in certain scenarios, developers may be able to implement proactive, AI-driven moderation tools that detect problematic behavior before it impacts the user.
2. The Legal Landscape
The article notes that in Japan, courts have already begun to rule in favor of VTubers in defamation cases. This sets a significant legal precedent. If virtual entities can seek legal recourse for online harm, the findings of this survey could eventually be used as expert testimony or industry-standard evidence in legal proceedings. It forces a conversation about the intersection of digital identity and real-world legal rights.
3. Societal Normalization
Finally, the research helps normalize the discussion around virtual well-being. For years, the gaming and VR industries often swept harassment under the rug, labeling it as an inevitable byproduct of the "toxic" nature of online gaming. By treating this as a serious sociological study, Nem and Mila are shifting the narrative: harassment is not an inevitability of the technology; it is a design and social failure that can be addressed.
Conclusion: A Collaborative Path Forward
The collaboration between Virtual Bishojo Nem and Liudmila Bredikhina highlights the unique potential of the VTuber community. These digital creators, who exist at the bleeding edge of human-computer interaction, are uniquely positioned to act as observers and advocates for the environments they inhabit.
As the Metaverse continues to expand, the data gathered in these surveys will serve as a foundational document for the next generation of social VR. Whether through improved platform moderation, clearer community guidelines, or a better understanding of how identity influences digital safety, this research represents a critical step toward ensuring that the virtual world remains a place of connection, creativity, and freedom, rather than a space defined by the limitations of human conflict.
For those interested in the evolution of this digital frontier, the report resulting from this survey will be a must-read. It promises to transform the "Wild West" of early VR into a more governed, safe, and equitable society. By working together—creators, researchers, and users—the community is proving that the most important part of the Metaverse isn’t the technology, but the people who call it home.







