In the rapidly evolving landscape of the video game industry, few figures possess a career trajectory as inextricably linked to a single technology as Sjoerd De Jong. A foundational pillar of the Unreal community and a veteran of Epic Games, De Jong—widely known by his handle "Hourences"—has officially announced his departure from the studio. His exit marks the end of a 27-year odyssey that began with a teenager’s fascination with a groundbreaking first-person shooter and culminated in his role as a senior director at the heart of one of the world’s most influential software companies.
The Departure: A Chapter Closed
De Jong’s announcement, shared via a reflective LinkedIn post last week, was both a celebration of his tenure and a candid admission of the shifting tides within the industry. "After 27 years of Unreal Engine, and 12 years at Epic Games, I have decided to move on," De Jong wrote. "Last week was my last week at Epic."
For those who have followed the evolution of Unreal Engine, De Jong’s name is synonymous with the democratization of game development. His transition from a community-driven map maker to a senior director at Epic represents the "dream path" for many in the industry, yet De Jong describes the decision to leave as a strategic necessity. He noted that the industry is hitting a "pivotal point" characterized by a "potent mix of things," suggesting that his departure is less about dissatisfaction and more about the need to recalibrate his professional focus to meet the challenges of a new era.
A Chronology of a Career Built on Unreal
To understand the weight of De Jong’s departure, one must look back at the origins of his career. His journey is a testament to the power of modding culture, which served as the primary gateway for many developers in the late 1990s.
The Early Days: The Modder Who Became a Master
De Jong’s introduction to the Unreal ecosystem occurred in 1998, when he was just 15 years old. The original Unreal FPS was more than just a game to him; it was a sandbox. As a prolific map creator, he quickly gained notoriety within the community for his technical prowess and design sensibility. His work caught the attention of Epic Games, leading to a direct collaboration on Unreal Tournament 2004.
During his time working on the UT2004 team, De Jong designed iconic levels that would define the competitive landscape of the era. Among these was ONS-Torlan and DM-Rankin. According to historical server statistics, DM-Rankin holds the distinction of being the most-played map in Unreal Tournament 2004 history—a staggering achievement for a young developer who began his journey as a modder.
Mid-Career: Diversification and Indie Leadership
Between his early modding success and his eventual full-time role at Epic in 2014, De Jong expanded his horizons significantly. He worked across various studios, including a notable stint at Starbreeze, and founded his own indie studio, Teotl Studios. His portfolio from this period showcases a versatile skill set, spanning titles like Killzone and the physics-based puzzle game The Ball, which highlighted his ability to leverage Unreal Engine in increasingly innovative ways.
The Epic Years: The Lead Evangelist
When Epic Games brought De Jong on board in 2014, they bestowed upon him the title of "Lead Evangelist." It was a role that fit him perfectly. As the face of the engine for many developers, he traveled to dozens of countries, visited hundreds of studios, and presented at countless conferences. His work was pivotal in fostering the global community of Unreal developers, providing the guidance and support that allowed millions of creators to build their own projects. His final role as a senior director on an unannounced project signaled his move into high-level strategic development, though the details of that project remain under wraps.
Supporting Data: The Global Reach of Unreal
The impact of De Jong’s work during his time at Epic is reflected in the massive expansion of the Unreal ecosystem. During his 12-year stint as a full-time employee, Unreal Engine transitioned from a high-end tool used by AAA studios to a ubiquitous platform powering everything from indie games and blockbuster films to architectural visualization and digital twin technology.

- Community Support: De Jong’s initiatives reached millions of developers annually, facilitating a culture of knowledge sharing that is arguably unique in the software world.
- The "Hourences" Legacy: His personal website, hourences.com, has served for years as a repository of technical knowledge, tutorials, and game design theory, acting as a secondary documentation source for the engine that many developers considered essential.
- Industry Influence: His involvement in the design of UT2004 helped set the gold standard for arena shooter map design, influencing a generation of level designers who prioritize verticality, flow, and competitive balance.
Official Responses and Industry Sentiment
The reaction to De Jong’s departure from the broader game development community has been one of profound respect. Peers, colleagues, and developers who grew up using his tutorials have flooded social media with tributes. While Epic Games has not released a formal press release regarding his departure, the internal sentiment reflects the loss of a "living bridge" between the studio’s past and its future.
De Jong’s own words provide the best insight into his mindset: "I didn’t have an easy childhood or youth and things weren’t going anywhere, but all of that changed entirely when I discovered Unreal Engine." This sentiment underscores why his departure is so significant—he isn’t just an executive leaving a company; he is a product of the engine’s capacity to change lives, and his presence provided a human connection that many developers deeply valued.
Implications: A New Era for Unreal Engine
De Jong’s exit comes at a time of immense structural change for Epic Games. The company is currently in the midst of a massive pivot toward the next iteration of its core product: Unreal Engine 6.
The Shift to Unreal Engine 6
The roadmap for UE6 is ambitious. By merging Unreal Engine 5 with the Unreal Editor for Fortnite (UEFN), Epic is aiming to create a unified platform that emphasizes portability and interoperability. The goal is to move toward an ecosystem where assets, code, and economic structures can move fluidly between games and platforms, all underpinned by open standards and deep generative AI integration.
Adapting to the Future
De Jong’s reflection on the "relentless and inevitable" nature of industry change is particularly pertinent given these technological shifts. As generative AI threatens to automate parts of the pipeline that developers like De Jong have spent decades mastering, the industry is entering a phase of uncertainty.
For De Jong, the decision to leave was framed as a strategic necessity: "It would be strategic for me to come to terms with where [the industry] is heading and to work out how to adapt and excel at solving the challenges and opportunities that we face." This suggests that he sees the current evolution of UE6 as a catalyst for a new chapter in his own career, potentially outside the walls of Epic.
Conclusion: What’s Next?
As the industry watches to see how Epic Games navigates its transition to Unreal Engine 6, the departure of Sjoerd De Jong serves as a marker of the passage of time. He leaves behind an engine that is vastly different from the one he started with in 1998, yet one that remains true to its core mission: empowering creators.
Whether De Jong decides to return to independent game development, move into the burgeoning field of AI-driven creative tools, or take on a consulting role for the next generation of engine architects, his influence is already baked into the DNA of the modern game industry. He was there when Unreal was a niche modding tool, and he was there as it became the foundation of the metaverse. As he moves forward, he leaves a void, but also a blueprint for how one person’s passion can fundamentally shape the tools that define our digital reality.
For now, the industry waits to see what the next project from the man who helped build Unreal will be. Given his history of defying expectations and mastering the tools of the trade, it is likely to be something that will once again change the game.







