TOKYO, JAPAN — July 23, 2026 — In a landmark collaboration that bridges the gap between virtual talent entertainment and interactive mobile gaming, COVER Corporation, in partnership with CyberAgent, Inc. and its subsidiary, QualiArts, Inc., has officially released hololive Dreams (colloquially known as "holodori"). Available globally across the App Store, Google Play, and Steam, this title represents the first-ever official smartphone-integrated gaming experience dedicated to the vast roster of the hololive production agency.
As of today, players worldwide can step into a unique digital ecosystem that combines high-fidelity rhythm mechanics with deep RPG-style theme park management. The launch marks the culmination of months of anticipation, underscored by a staggering 1.5 million pre-registrations that have now unlocked a treasure trove of digital assets for the community.
The Core Concept: Building the "Dream Park"
At the heart of hololive Dreams lies a premise that resonates with the agency’s core mission: bringing joy to fans through entertainment. The game transports players to an isolated, lush island floating in a digital expanse. Here, the objective is to construct and manage the "Dream Park"—a sprawling, magical theme park designed specifically for the talents of hololive production.
The gameplay loop is described as a hybrid Rhythm & RPG. Players are tasked with constructing various facilities and stages that serve as the foundation for the park. These structures act as the venue for rhythm-based performances, where the talents perform hit songs. Success in the rhythm segments provides the resources necessary to expand the park’s infrastructure, allowing for more complex layouts, increased visitor satisfaction, and the unlocking of new, bespoke narrative arcs featuring the talents.

Chronology of Development and Launch
The journey to hololive Dreams has been one of calculated expansion. Since the initial announcement of the partnership between COVER and CyberAgent, the project has been treated as a flagship initiative for both organizations.
- Initial Announcement: Following months of rumors regarding a dedicated gaming project, the collaboration was formalized to leverage QualiArts’ expertise in mobile rhythm games—specifically their successful track record with titles like Girl Friend BETA and IDOLY PRIDE.
- The Pre-Registration Surge: Throughout the first half of 2026, the game’s marketing campaign gained immense traction. By June 2026, the pre-registration numbers crossed the 1 million mark, ultimately settling at 1.5 million upon launch, triggering the highest tier of community rewards.
- Beta and Technical Refinement: During the late spring, limited technical tests were conducted to ensure the rhythm game engine could handle the high-frame-rate requirements of complex dance choreography, ensuring parity between the mobile versions and the PC-based Steam release.
- Global Launch: Today, July 23, 2026, the servers went live globally, marking the official start of "Season 0" for the title.
Supporting Data and Launch Incentives
To ensure a smooth onboarding experience for new players, the development team has implemented a robust rewards ecosystem. Recognizing that the strength of hololive production lies in its diverse roster of 54 distinct talents, the developers have provided unprecedented access to character acquisition.
The "Starter Advantage"
Players are greeted with a "Redraw Gacha" at the very start of their journey. This mechanic allows users to pull for their favorite talent at the highest rarity tier immediately, effectively removing the "barrier to entry" often found in gacha-based titles. This ensures that fans can begin their journey alongside their preferred virtual idol without the frustration of initial RNG (random number generation) roadblocks.
The "25 New Songs in 15 Days" Campaign
A significant portion of the launch strategy is the "Extra Song Campaign." Recognizing that a rhythm game is only as good as its library, the developers have committed to a blistering release schedule: 25 new tracks will be added over the next 15 days. This includes a mix of:

- Original Anthems: Iconic tracks from the hololive catalog.
- Cover Songs: Fan-favorite renditions performed by the talents.
- New Collaborations: Specifically commissioned tracks for the holodori experience.
Pre-Registration Reward Breakdown
The 1.5 million milestone has triggered a substantial distribution of assets. Players logging in during the launch window are entitled to:
- Currency & Pulls: 2,500 Diamonds (equivalent to a 10-pull) plus 5 additional Gacha tickets.
- Guaranteed Assets: One 4-star+ guaranteed ticket to bolster the player’s roster.
- Customization: Exclusive "Pixel Sunglasses" and "Kawaii Hairpins" for all 54 talents, allowing for deep personalization of the game’s 3D models.
- Memory Fragments: Exclusive "Live Stage" and "Park" digital themes for the game’s social and management hubs.
Official Perspectives: COVER Corporation and QualiArts
In a statement released during the launch event, Motoaki Tanigo, President of COVER Corporation, emphasized that hololive Dreams is an extension of the agency’s identity. "We wanted to create a space where the barrier between the viewer and the talent is non-existent. holodori is not just a game; it is a collaborative space where the fans are the architects of the talents’ stage."
Yoshitatsu Tsujioka, President of QualiArts, Inc., highlighted the technical achievements of the project: "Developing for both mobile and PC simultaneously was a significant challenge, but essential for the hololive audience. We have ensured that the rhythm engine provides the precision required by competitive players while remaining accessible to those who simply wish to watch their favorite talents perform in the park."
The integration of Steam is particularly noteworthy. By providing a PC client, the developers are acknowledging the high-end hardware often used by the hololive community, allowing for higher-fidelity visuals and more comfortable long-term play sessions.

Strategic Implications: The Future of Virtual Entertainment
The launch of hololive Dreams carries significant implications for the future of the virtual talent industry.
1. The Monetization of Digital Fandom
By successfully integrating gacha mechanics with theme park management, COVER is diversifying its revenue streams. Moving beyond traditional merchandise and live concert tickets, the company is now a direct participant in the digital services market, creating a "sticky" ecosystem that encourages daily engagement.
2. Cross-Media Synergy
The game acts as a central hub for the various media branches of hololive. Songs that debut in the game are likely to influence the talents’ future music releases, while in-game events can be timed to coincide with major offline concerts. This creates a feedback loop that reinforces brand loyalty across multiple platforms.
3. The "Platformization" of Virtual Talents
This game effectively transforms the hololive roster into a proprietary game engine. As more talents debut and existing ones evolve, the game can be updated with new models and assets, essentially future-proofing the brand. It positions hololive not merely as a talent agency, but as a technology-driven entertainment powerhouse.

Looking Ahead: A Sustained Live Service Model
As the game enters its first week of operation, the focus shifts to community retention. The official X (formerly Twitter) accounts—both Japanese and English—have promised a transparent roadmap. Future updates are expected to include:
- Co-op Modes: Real-time rhythm sessions where players can perform with friends.
- Dynamic Events: Limited-time story events that mirror real-world anniversaries and agency-wide holidays.
- Expanded Customization: Deepening the park-building aspect with themed furniture and seasonal decorations.
For fans, hololive Dreams is a long-awaited realization of the "dream park" concept that has been teased in various lore videos over the years. With the servers now stable and the initial rewards distributed, the focus for the community has turned to the leaderboards and the race to optimize their park layouts.
As hololive Dreams establishes its presence on the charts, it serves as a testament to the enduring popularity of the virtual YouTuber phenomenon. By providing a high-quality, interactive environment, COVER Corporation and QualiArts have set a new standard for how digital creators can engage with their audiences in the age of the metaverse.
Players are encouraged to monitor the official app stores and the holodori social media channels for real-time updates regarding the "25 New Songs" campaign, as the rhythm of the island is only just beginning.

Game Overview Summary:
- hololive Dreams (holodori)
- Genre: Rhythm & RPG
- Platform: iOS, Android, Steam
- Price: Free-to-play (with in-app purchases)
- Official Website: https://hololive-dreams.com/en
- Social Channels: @hololive_dreams (JP) / @holo_dreams_en (EN)






