Since its launch in October 2025, Chaos Zero Nightmare (CZN) has established itself as a formidable contender in the competitive landscape of mobile and PC deck-building RPGs. Developed by Super Creative and published by Smilegate, the title has captivated players with its grim aesthetic, strategic depth, and high-stakes combat. However, the game’s recent "Arise" update, released late last month, represents its most significant expansion to date. Among a suite of quality-of-life improvements and the expansion of the "Spiral Tower" to 150 floors, one addition stands out: "Sortie" mode.
To understand the design philosophy behind this new roguelite experience, we spoke with Kim Hyung Suk, the Co-Head of Super Creative and the lead architect behind Chaos Zero Nightmare.

The Evolution of Chaos: A New Horizon for Protos
The "Arise" update was designed as a direct response to the community’s desire for more varied endgame content. While the core gameplay loop of Chaos Zero Nightmare—collecting characters, managing gacha resources, and navigating tactical encounters—has remained the backbone of the player experience, the developers recognized a need for a mode that prioritized immediate, run-based tactical decisions over long-term account progression.
Enter "Sortie," an isolated roguelite mode that functions independently of the player’s primary account level and character collection. In Sortie, players enter a procedural environment where they must draft their teams and refine their decks on the fly. It is a departure from the "meta-chasing" nature of the main game, shifting the focus toward adaptability and resource management under pressure.

Chronology of the Update: From Concept to Implementation
The journey to the Sortie update began shortly after the game’s successful launch last autumn. The development team at Super Creative noted a distinct split in their player base: those who enjoyed the slow-burn satisfaction of building a permanent roster, and those who sought the "quick-hit" adrenaline of traditional roguelikes.
- October 2025: Chaos Zero Nightmare officially launches on PC and mobile, garnering attention for its unique fusion of horror themes and tactical deck-building.
- Early 2026: Initial player feedback suggests a desire for more "replayable" content that doesn’t necessarily require constant grinding of existing character stats.
- May 2026: The team begins internal testing of a draft-style mode that would eventually become "Sortie."
- June 2026: The "Arise" update goes live, introducing the 150-floor Spiral Tower and the official integration of Sortie mode.
This rollout highlights Super Creative’s commitment to iterating on the game’s foundation. Rather than simply adding more levels, they have introduced a secondary gameplay layer that offers a fresh perspective on the game’s combat mechanics.

Deconstructing Sortie: A Roguelite Challenge
Sortie is defined by its autonomy. In this mode, the player’s "Captain Level" (which must be at least 32 to access the mode) acts only as a gateway; once inside, the playing field is leveled. The mode relies on:
- Dynamic Routing: Players navigate branching paths, each offering distinct risks and rewards, forcing them to weigh the cost of combat against the potential for deck improvement.
- Adaptive Drafting: Unlike the main game where characters are summoned, Sortie requires players to pick combatants based on the cards they encounter during their run.
- Calculated Risk Management: The mode punishes players who rely on "autopilot" strategies. Success is predicated on making decisions that benefit the current run’s synergy, even if those decisions seem sub-optimal in the context of the wider game.
Official Insights: A Conversation with Kim Hyung Suk
During our interview with Mr. Kim, he emphasized that Sortie was born from a desire to provide "pure enjoyment" without the baggage of long-term expectations. When asked about the longevity of this mode, Mr. Kim revealed that the team is far from finished.

"Currently, we are ensuring replayability by allowing Protos [the in-game term for players] to accumulate ‘Unconscious Awakening’ points," Mr. Kim explained. "Beyond that, we are relying on generous in-game rewards to encourage engagement. But this is just the beginning. We are developing features such as a hidden area at the very end of the Depths, the introduction of far more variables, the awarding of titles based on performance, and extensive collection features."
The director’s comments suggest that Sortie is not merely a temporary diversion, but a permanent pillar of the Chaos Zero Nightmare ecosystem. By rewarding players with unique titles and hidden content, Super Creative is positioning the mode as a destination for the game’s most skilled strategists.

Challenging the Titans: CZN vs. The Roguelite Genre
One of the most pressing questions for the community is how Sortie compares to industry staples like Slay the Spire or Hades II. Mr. Kim addressed these comparisons with a clear understanding of what makes his game different.
"In Slay the Spire, you have massive variance, which is part of the charm," he noted. "However, in Chaos Zero Nightmare, each combatant has a defined strategic direction. By choosing a combatant midway, the path becomes clear, which reduces ‘bad draws’ and speeds up the deck-building process. The floor for deck-building is high, but the ceiling is even higher. We’ve condensed the experience, making the journey to the upper end of the power spectrum faster and more focused."

This design choice—prioritizing a fast-paced, high-octane build-up—aligns with the mobile-first nature of the title while maintaining enough complexity to satisfy PC players accustomed to long-form roguelikes.
Implications for the Future of CZN
The introduction of Sortie has significant implications for the future of the game. Firstly, it effectively separates the "gacha" aspect of the game from the "skill-based" aspect. By providing a mode where progress is determined by tactical choice rather than character rarity, Super Creative has built a bridge between free-to-play users and the competitive, high-skill community.

Furthermore, the commitment to long-term updates for the mode suggests that the developers are looking to expand the game into a platform for multiple gameplay styles. As the game enters its second year, the focus will likely remain on providing variety to prevent the "stale" feeling that often plagues long-running live-service titles.
Conclusion: A Call to the Protos
For those who have reached the mid-game, Sortie offers a much-needed breath of fresh air. While the requirement to reach Captain Level 32 ensures that only committed players can access the mode, the depth offered within justifies the climb.

As Super Creative continues to roll out updates—including the teased hidden areas and new collection mechanics—it is clear that Chaos Zero Nightmare is maturing into a more complex, multi-faceted experience. Whether you are a fan of the deck-building genre looking for your next obsession, or a veteran Proto looking for a new way to test your mettle, the Arise update offers a compelling reason to jump back into the nightmare.
As Mr. Kim concluded in our interview: "We want to build this game together with all Protos. The mode might seem a bit lean right now, but stay tuned. We have much more in store." For a title that has already proven its ability to deliver intense, strategic satisfaction, that promise is more than enough to keep the community watching.







