Behind the Curtain of "DTF St. Louis": Steven Conrad on Breaking the Mold and Finding an Audience
Welcome to "It’s a Hit!" In this series, IndieWire speaks to the creative minds behind television’s most compelling programs about the precise moment they realized their work had broken through…
Breaking the Open-World Mold: Why Insomniac Games is Taking a Linear Path for Marvel’s Wolverine
The announcement that Insomniac Games—the studio behind the blockbuster Marvel’s Spider-Man franchise—would be tackling Marvel’s Wolverine initially led many to assume a similar design philosophy would be at play. Given…
Beyond the Cape: Why Milly Alcock’s Supergirl Breaks the Superhero Mold
When DC Studios announced Supergirl: Woman of Tomorrow, fans of Tom King and Bilquis Evely’s acclaimed comic book series rejoiced at the prospect of a faithful adaptation. The source material…
Breaking the Mold: Can Final Fantasy XIV’s "Evercold" Expansion Finally Overcome Years of Stagnation?
The atmosphere at the most recent North American Final Fantasy XIV (FFXIV) Fan Festival was electric, characterized by a palpable sense of anticipation. Naoki Yoshida, the game’s producer and director,…
Stellaris Reimagined: Paradox Interactive Breaks the Galactic Mold with ‘Nomads’ Expansion
For nearly a decade, the Stellaris development team at Paradox Interactive has been bound by a singular, immovable cosmic law: empires are anchored to the soil of their home worlds.…










