An Innocent Playtest Might End Up Killing the Best Strategy Game of 2025
When the Public Test Environment (PTE) for the acclaimed military real-time strategy (RTS) title Broken Arrow launched in early May 2026, the community’s expectations were remarkably humble. Players and developers…
The Battle for Digital Preservation: Inside the European Parliament’s Debate on the "Stop Killing Games" Campaign
The relationship between consumers and the digital products they purchase has reached a critical inflection point. For decades, the "games-as-a-service" model has allowed developers to update titles indefinitely, but it…
The Shadows of Progress: Why Modern Lighting is Killing the Classic Stealth Game
For decades, the stealth genre was defined by the binary dance between light and dark. Whether it was Garrett lurking in the rafters of Thief or Sam Fisher hanging from…
The Hidden Tax on Agency Growth: Why Manual Reporting Is Killing Your Profitability
It is the 28th of the month. You are managing twelve clients. You have just finished the fourth one. You have logged into Meta, pulled the raw numbers, navigated to…
The Fight for Digital Preservation: California’s AB 1921 Clears Major Hurdle in Quest to Stop Killing Games
In a landmark development for the global video game preservation movement, California’s proposed legislation—Bill AB 1921—has cleared a significant procedural hurdle. On May 14, the California State Assembly’s Committee on…
The Silent Drain: How Your Car Accessories Are Secretly Killing Your Battery
For many modern drivers, a vehicle is more than just a mode of transportation—it is a mobile hub of technology. Between smartphones, dash cams, GPS units, and sophisticated infotainment systems,…
The Invisible Drain: Why Your Agency’s Approval Process is Killing Profitability
You likely haven’t sent a line item to a client for the hour you spent hunting down an approval on a Tuesday afternoon. Perhaps you should. Imagine this scenario: It…












